Friday, September 30, 2016

#HoloTouringUS - Speaking at Unite LA about HoloLens Development

I will be speaking at Unity's own Unite LA on November 2nd at 1:30 PM in the Breakout Track 1 (the largest room I was told).

My talk will cover how to develop Mixed Reality apps for the HoloLens using Unity. I will cover what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development. And we will have a nice live development session.
Most of the content and the demo is brand new and has a nice local context since Unite LA will be in Hollywood. Even if you have seen my Unite Europe talk already, there will be lots of new stuff.

The best part: My talk will be joined by two developers from Unity itself who are working on the Unity HoloLens APIs and are sharing some insights and best practice in our session.

Hope to see you there!

Wednesday, September 21, 2016

Unity 5.5 Holographic Remoting with HoloLens Walkthrough

Unity 5.5 and the HoloLens premiere a new feature to develop directly with a HoloLens device.
This so called Holographic Remoting will save a lot of development / deployment time. Once the connection is established, you can just press the Play button in the Unity Editor and it will run on the HoloLens device instantly.
The tooling and also Unity 5.5 is a bit unstable right now and the Remoting does not reliably work, but it is an early beta.
I’m confident this will be much better in a few weeks.
Very exciting!

I made a video showing how to set all up and how it works in action:




Unity 5.5 beta:
https://blogs.unity3d.com/2016/08/30/get-the-unity-5-5-beta-now/

Holographic Remoting app for HoloLens:
https://developer.microsoft.com/en-us/windows/holographic/holographic_remoting_player